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Kotor 2 Difficulty Mod

Kotor 2 Difficulty Mod Average ratng: 8,6/10 2350 reviews

Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please.' This message is awaiting moderator approval': All new users must pass through our moderation queue before they will be able to post normally. Until your account has 'passed' your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards. I played this game a while back, when it was first released, and remember not being very impressed with it.

Well I was young, and my taste in games has vastly improved, also, with the new restoration mod out, I figured this was as good a time as any to play it again.So my question is, Codexian hivemind: would it be within my best interest to play KOTOR 1 first? To gain insight on references in the second game, or have a better understanding of where the story is there? Or does the second game not draw heavily on the events of the first?I'm asking this because I'm extremely sceptical about KOTOR, as I haven't liked anything Bioware's made since Throne of Bhaal (excluding ME2) l, and have very little tolerance for their cliched shenanigans. Forget about the first game, waste of time, painful one at that. There's something that always completely pissed me off with KoTOR's story, well many things pissed me off, but here's one in particular. So the evil Revan gets mindwiped, that's the protagonist in the game, then plot twist, your identity is revealed.

Then, technically, the height of drama in the game is that your character redeems himself beyond his former identity (or just is psychotic for no reason at all). How does that make sense? Your mind was wiped, you have no memories of your past life, you were even probably given happy memories that would allow you to be a responsible and self-sacrificing individual. Imagine finding out tomorrow that your whole past is a lie, and in fact you are a third world country dictator.

Are you supposed to go 'holy shit!!' No, you're supposed to go: 'what?' That's some good story telling right there, and good grasp of basic psychology tooSo yeah, play Kotor 2 for the pseudo nietzsche shit, good times, probably the only good thing that will ever come out of star wars. Although don't take it TOO seriously, it's still star wars, but it's a good piece of writing if I say so myselfGet difficulty mods maybe if you feel like it, otherwise the game is shit easy (google it).

Click to expand.It's been 5 years since I played Kotor1, and it was my third crpg, and Star Wars was the best series ever when I was 10, so I don't really feel qualified to give a fair opinion. You could just do like I did with Neverwinter Nights 2, and play it for long enough to see if you like it or not.It's probably what you'd consider cliched Bioware shenanigans, though.

While KotoR 2 reuses some characters, areas/settings, and the same ship from 1, it's still pretty much it's own thing. It won't kill you to just go and read a plot summary. You might miss an a-ha moment or two, but nothing that will make you confused about the plot, if you know the general story to Kotor1. Don't waste your time with the first game, its relevance to the plot of the second is virtually nonexistent outside of referencing the main character here and there (and even then, Obsidian basically retconned Revan and made him much cooler than BioWare had).I don't think any of the philosophy espoused is meant to directly mirror Nietzsche except to a casual observer, perhaps. The philosophy expressed in the game is fairly simple, remarkable only in that something outside of a pure black-white moral dichotomy made its way into a setting as bland and cliched as Star Wars. Forget about the first game, waste of time, painful one at that. There's something that always completely pissed me off with KoTOR's story, well many things pissed me off, but here's one in particular.

So the evil Revan gets mindwiped, that's the protagonist in the game, then plot twist, your identity is revealed. Then, technically, the height of drama in the game is that your character redeems himself beyond his former identity (or just is psychotic for no reason at all). How does that make sense? Your mind was wiped, you have no memories of your past life, you were even probably given happy memories that would allow you to be a responsible and self-sacrificing individual. Imagine finding out tomorrow that your whole past is a lie, and in fact you are a third world country dictator. Are you supposed to go 'holy shit!!' No, you're supposed to go: 'what?'

That's some good story telling right there, and good grasp of basic psychology too. Click to expand.I agree with the above dude on the difficulty mods. I would get in addition to the restoration:PastramiX's Ambiance Improvement modPastramiX's Music Improvement ModShem's ultimate sound modVP's Peragus TweakUSM (ultimate saber mod) Compatibility patch (Full USM is included w/patch)Prologue - Peragus - Harbinger Correction Mod (1.1) by UlicSion's Arrival to Peragus Fix (2.0) by ZbylCoruscant - Jedi Temple by DeathDiscoAchilles' Game Balance Mod (makes game harder)Shem's merchant modShem's Feat ProgressionI got them all linked to from here.

Yes, difficulty issues. I'm not bad at games. These games are just really stupidly hard and unbalanced. The first game was a breeze after you got the proper jedi skill etc.

Because honestly Guardian Jedi was pretty OP if you played it right and the Force Jump was just ridiculously OP with the damage + hit%. This game, however, is ♥♥♥♥ing ridiculous. I got to Dantooine and I just freed the Master Jedi where I then have to fight 6 mercenaries, and ♥♥♥♥ing surprise surprise even on Easy, my party is still dying in under a minute because they hit 20+ damage per hit. I mean, what the ♥♥♥♥ is this?

That's even bad for Normal and most games at least give you breathing space on Normal. The melee was extremely unbalanced in this game for the PC(playercharacter) and yet enemies literally never miss and holy ♥♥♥♥ the damage. I don't have patience for games that don't give breathing room. There isn't even any assistance in terms of improving your characters.

It's the same as the last game. The best loot is from drops except.no one drops anything. Also, because I'm kind of feeling bad because ranting is a terrible pass-time, I forgot to mention that I only.just.

got my duel-lightsaber setup going. I mean, hell, that's just OP as ♥♥♥♥ as far as I've seen. Short / Main light saber setup + jump + flurry. It's pretty good.That being said, I still stand by my complaint that the HP - to - damage recieved ratio is horrible, even on Normal.The only reason it was WAY easier in KOTOR1 is that the Jedi characters you got earlier on already had lightsabers, making blaster fire reduced effectiveness and melee being pretty easy to go in straight-on other than against animal enemies.

Bastila was pretty tanky for about half the game. Using Insanity/Stasis field works wonders they're the first things i get when i play. Preferably Insanity. The combat is easy my team consists of the PC with a Dual lightsaber w/ insanity/stasis field and master heal and (depending on the area) I tend to take 2 blaster/rifle users because the PC tends to be very tanky and some of the best armor for your jedi's is the Jel Shey (mentor) Armor. Oh and before i forget max DEX if you can it ups your dodge making you take less damage (and the only fight I could NOT win is the Revan fight you do on Korriban) Oh and do your best to be OVER leveled kill EVERYTHING and if you can do every quest you can (Depending if you are going light or dark those can change) And those are my helpful tips for making this game easy. I just finished the game.

I'd like to re-iterate that I just found the basic melee combat hard. Once I got my duel-lightsaber setup, I was pretty much unkillable other than the occasional healing / overwhelming battles. I didn't want to come off as full of myself or just a whiny loser, I just personally found that the combat without the lightsabers was very tough and underwhelming. Lightsabers are just very OP in the melee category and I think that's how it was supposed to be. It might just be me, though.Now, if you want to discuss story, I lost track of what was going on after finding the fourth Jedi along with not understanding any of the cryptic-and-confusing-as-♥♥♥♥ dialogue with Kraei / Jedis in general. I'm going to just search up some story threads but I legitimately didn't understand a single thing about the story. It felt very rushed to me.

Originally posted by:Now, if you want to discuss story, I lost track of what was going on after finding the fourth Jedi along with not understanding any of the cryptic-and-confusing-as-♥♥♥♥ dialogue with Kraei / Jedis in general. I'm going to just search up some story threads but I legitimately didn't understand a single thing about the story.

It felt very rushed to me.That's because it was rushed and quite a bit of content didn't make the released game. Try with the restored content mod installed (TSLRCM) and possibly the droid planet (M4-78).Short version of the story - the Exile cuts him/herself off from the Force after Malachor V. Kreia wants to understand that in order to cut every living thing off from the Force. The Jedi Masters think the Exile is the problem but it is actually the consequences of Malachor V.Try the Star Wars wiki for more background. Originally posted by:Now, if you want to discuss story, I lost track of what was going on after finding the fourth Jedi along with not understanding any of the cryptic-and-confusing-as-♥♥♥♥ dialogue with Kraei / Jedis in general.

I'm going to just search up some story threads but I legitimately didn't understand a single thing about the story. It felt very rushed to me.That's because it was rushed and quite a bit of content didn't make the released game. Try with the restored content mod installed (TSLRCM) and possibly the droid planet (M4-78).Short version of the story - the Exile cuts him/herself off from the Force after Malachor V. Kreia wants to understand that in order to cut every living thing off from the Force. The Jedi Masters think the Exile is the problem but it is actually the consequences of Malachor V.Try the Star Wars wiki for more background.I just didn't understand the idea of the whole 'leeching from the force'. Is THAT a result of Malachor V, or is it just a technique of drawing from the force but in a more evil-orientated way?

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I felt like Nihlus was merely corrupted by the amount of force he had leeched(which I got the impression that he does it as well). I 'unno, I took a gander at the story.spoiler. threads on the forums and I still don't get it. It's just very cryptic, even if some of the stuff was missing. Originally posted by:I just didn't understand the idea of the whole 'leeching from the force'. Is THAT a result of Malachor V, or is it just a technique of drawing from the force but in a more evil-orientated way?

I felt like Nihlus was merely corrupted by the amount of force he had leeched(which I got the impression that he does it as well). I 'unno, I took a gander at the story.spoiler. threads on the forums and I still don't get it. It's just very cryptic, even if some of the stuff was missing.At one point Kreia explains this is an old Sith technique, drawing force energy from force sensitive beings, which Nihlus has taken to extremes - after initially turning to the dark side at Malachor V.It is very cryptic and it took me a long time and quite a bit of background reading to understand it - and I'm not sure I totally understand now.:).