Skyrim Se Dialogue Mod
Slide 1 of 5 Dragon Age Origins Followers (Photo: Morrigan)For all of Skyrim's glory, its character presets leave little to be desired. Still, without a total graphics overhaul, these simple mods let you revisit fan favourites from Dragon Age: Origins and Dragon Age II.The first mod we are sharing is the Dragon Age Origins Followers mod by 'Andruniel'. According to the creator, 'Dragon Age Origins Followers, lore-friendly to Skyrim. Leliana, Morrigan, Shale are fully voiced. Unique follower framework. Ride own horses.
Morrigan makes potions. Future: Morrigan will shapeshift in battle. Leliana will sing. Approval system. Alistair, Wynne, Zevran will be voiced.' Some additional features include.
Okay, I'm creating a mod which adds an NPC which you can converse with. I've recorded voiceovers and written the dialogue tree down. But how do I actually make the dialogue in the Creation Kit?
Skyrim Se Dialogue Mod 1
Before we go any further, let me point something out. Yes, I've googled Dialogue Tutorial. But all the results are 'Quest Dialogue'. My dialogue isn't a quest, it's just a character who can give you information. I've searched for hours and nobody has made anything on non-quest dialogue, and I need help.The more in-depth you can be, the better. I've never done dialogue and really need help. Thanks!(I cannot say this enough, NOT quest dialogue!
Skyrim Se Mods
Simple dialogue, just for talking!). How is that true at all? There's plenty of people in the game who you can speak to non-quest?@Zuhon: I gave you the correct answer. Why are you arguing with me?Read the that I gave you and educate yourself already.' Dialogue is any text that is spoken in the game. In the Creation Kit, all dialogue is organized into Quests.
Some Quests exist solely for the purpose of containing dialogue (such as DialogueWhiterun), while others include both quest and dialogue content.' Basically, there is no such thing as 'non-quest dialogue', which is why you can't find any information about itEdited by steve40, 11 December 2012 - 10:41 PM.